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Showing posts from September, 2023

Races of the World: Goblins

  Goblins are a small, malicious race of humanoid driven to cruelty by their evil nature. Goblins are found almost everywhere, especially where other evil races are present, but can mostly be found in Ustro Zomus, "The Dark Twilight" in the western half of the Malinov Drifts (an area far east of Farvion). Goblins are generally known as a wicked and clever race of creature, almost entirely benign to the typical humanoid races. The only major similarities is their sapience, and the fact that they (usually) stand on two legs, have two arms, two eyes, a nose, etc. There are several different documented Goblin types, each with differing features that set them apart. Some have fur, others have large ears, and some lack typical body parts like eyes or noses. The most common forms of Goblins have skin that ranges from sickly green to dark purple, and most have long crooked noses. Some have horns, though these are typically only seen among leader Goblins. They are typically the same s...

Infamous Supplementary: Charisma

  Every other ability score in AD&D 1st edition has a more specialized role that it is known for. Strength characters deal high damage, intelligence makes perception roles, dexterity characters are swift and agile, but none hold a candle to the endless utility and power of a character with high charisma. The benefits that come with charisma are primarily related to the recruiting of other characters found in the world. Characters such as henchmen can be recruited using one's charisma. Henchmen are specific to each character, and available henchmen are usually dependent on class, race, and the area you're in. Henchmen are essentially lower level classes which will follow the character and partake in the same quests that the character does. These henchmen can gain experience, and require only a share of treasure to remain loyal to the character. Henchmen loyalty is a fairly complex mechanic, and will be further discussed later in this supplement. The loyalty of these henchmen...