Infamous Class: Organ Master
Class Level Limitations: |
Class Requirements: |
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Human: U |
Wis: 19 |
Half-Orc: 7th Level |
Con: 12 |
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Evil Alignment |
Experience Points |
Experience Level |
D8 Hit Dice |
Level Title |
0-2,000 |
1 |
1 |
Dark Acolyte |
2,001-4,000 |
2 |
2 |
Blooddrainer |
4,001-8,000 |
3 |
3 |
Bloodcaster |
8,001-22,000 |
4 |
4 |
Bloodmaster |
22,001-42,000 |
5 |
5 |
Blood Summoner |
42,001-90,000 |
6 |
6 |
Life Summoner |
90,001-150,000 |
7 |
7 |
Organ Summoner |
150,001-300,000 |
8 |
8 |
Organ Grasper |
300,001-450,000 |
9 |
9 |
Organ Master |
450,001-800,000 |
10 |
9+2* |
Organ Master (10th level) |
800,001-1,050,000** |
11 |
9+4 |
Organ Master (11th level) |
Organ Master Level |
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Organ Master Spell Level |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
4 |
3 |
2 |
0 |
0 |
0 |
0 |
0 |
5 |
3 |
3 |
1 |
0 |
0 |
0 |
0 |
6 |
3 |
3 |
2 |
0 |
0 |
0 |
0 |
7 |
3 |
3 |
2 |
1 |
0 |
0 |
0 |
8 |
3 |
3 |
3 |
2 |
0 |
0 |
0 |
9 |
4 |
4 |
3 |
2 |
1 |
0 |
0 |
10 |
4 |
4 |
3 |
3 |
2 |
0 |
0 |
11 |
5 |
4 |
4 |
3 |
2 |
1 |
0 |
12 |
6 |
5 |
5 |
3 |
2 |
2 |
0 |
13 |
6 |
6 |
6 |
4 |
2 |
2 |
0 |
14 |
6 |
6 |
6 |
5 |
3 |
2 |
0 |
15 |
7 |
7 |
7 |
5 |
4 |
2 |
0 |
16 |
7 |
7 |
7 |
6 |
5 |
3 |
1 |
17 |
8 |
8 |
8 |
6 |
5 |
3 |
1 |
18 |
8 |
8 |
8 |
7 |
6 |
4 |
1 |
19 |
9 |
9 |
9 |
7 |
6 |
4 |
2 |
20 |
9 |
9 |
9 |
8 |
7 |
5 |
2 |
21 |
9 |
9 |
9 |
9 |
8 |
6 |
2 |
22 |
9 |
9 |
9 |
9 |
9 |
6 |
3 |
23 |
9 |
9 |
9 |
9 |
9 |
7 |
3 |
24 |
9 |
9 |
9 |
9 |
9 |
8 |
3 |
25 |
9 |
9 |
9 |
9 |
9 |
8 |
4 |
1st Level | 2nd Level | 3rd Level |
Bless (r) | Barkskin | Cure Blindness (r) |
Contagion | Cure Disease (r) | Collapse |
Detect Magic | Detect Charm (r) | Contagion Spike |
Detect Evil (r) | Feign Death | Dispel Exhaustion |
Enlarge | Hold Person | Organ Feast |
Inflict Light Wounds | Know Alignment | Organic Control |
Light (r) | Ray of Enfeeblement | Organ Summoning |
Purify Food & Drink (r) | Minor Organic Control | Paralyzation |
Remove Fear (r) | Scare | Remove Curse (r) |
Stream of Blood | Summon Minor Organs | Speak With Dead |
Stream of Shadow | Wave of Blood | Strength |
Summon Simple Organs | Wave of Shadow | Strength Sap |
4th Level | 5th Level | 6th Level |
Cure Serious Wounds (r) | [] | [] |
Dark Surge | [] | [] |
Detect Lie (r) | [] | [] |
Neutralize Poison (r) | [] | [] |
Tongues (r) | [] | [] |
Summon Multiple Minor Organs | [] | [] |
Summon Temporal Lobe | [] | [] |
Withering | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
7th Level | 8th Level | 9th Level |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | [] |
[] | [] | |
[] | [] | |
[] | ||
1st Level
Contagion (Abjuration) Reversible Level: 1Range: Touch Casting Time: 1 SegmentDuration: Permanent Components: V,S,MArea Of Effect: Special Saving Throw: None
Description: The magic of the Contagion spell allows for the Organ Master to transfer a disease between two creatures. When casting this spell on a diseased creature, the disease is multiplied, instantly spreading to the Organ Master. Note that it will have no effect, considering the Organ Master's immunity to disease. The reverse of this spell, Spread Contagion allows for the Organ Master to release the disease from himself to his target. Physical contact is required for the transference of the disease. The material component of this spell is a small tick, living or dead.
Inflict Light Wounds (Necromantic) Level: 1Range: Touch Casting Time: 1 SegmentDuration: Permanent Components: V,SArea Of Effect: One creature Saving Throw: None
Description: Except as noted above, this spell is identical to the reversed 1st level Cleric spell, Cure Light Wounds, only that the damage inflicted is 1-12. As normal, a roll to hit must first be made.
Enlarge (Alteration) Reversible Level: 1Range: 1/2"/Level Casting Time:1 SegmentDuration: 1 Turn/Level Components: V,S,MArea Of Effect: One Creature Saving Throw: Special
Description: This spell is functionally identical to the 1st level Magic-User spell, Enlarge, except that it may only be cast on living creatures.
Stream of Blood (Necromantic) Level: 1Range: 2" Casting Time: 1 SegmentDuration: Special Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: This spell causes a disgusting beam of a blood-like substance to spray forth from the Organ Master's fingertips at a single target within the spell's range. This beam inflicts 1-10 damage if a saving throw versus magic is not made. If the save is failed, the Organ Master's hit points are restored by 50% of the damage dealt.
Stream of Shadow (Necromantic) Level: 1Range: 2" Casting Time: 1 SegmentDuration: Special Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: This spell causes a horrible beam of impure negative energy to shoot forth at a single target within the spell's range. This beam inflicts 1-10 damage if a saving throw versus magic is not made. If the save is failed, the target also suffers a -1 on all "to-hit" rolls made afterward for 1 round for each level of the caster.
Summon Simple Organs (Necromantic) Level: 1Range: 3" Casting Time: 1 SegmentDuration: Permanent Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: This foul magic allows the Organ Master to summon forth a simple organ from the body of the target. If the victim fails a saving throw, a single minor part of the target's body detaches and appears in the hand of the Organ Master. The recipient of this spell also suffers 1-6 points of damage if the saving throw is failed. The material component of this spell is a tiny sample of blood tissue. The removed organ will grow back if soaked in holy water for an hour.
Dice Result
Summoned Organ(s)
1-20
Flesh from the hands is summoned, ceasing feeling in the hands.
21-40
Flesh from the legs is summoned, ceasing feeling in the legs and feet.
41-60
One finger is summoned from the creature's non-dominant hand.
Spellcasters must make a dexterity roll to perform somatic
components, and other characters suffer from -1 to hit when using
a weapon in that hand.
61-80
One finger is summoned from the creature's dominant hand.
Spellcasters must make a dexterity roll to perform somatic
components, and other characters suffer from -1 to hit when using
a weapon in that hand.
81-90
One finger from either hand may be summoned.
91-95
96-100
One eye is summoned, reducing rolls which require sight by -10%.
One ear is summoned, reducing rolls which require hearing by -20%.
2nd Level
Dice Result |
Summoned Organ(s) |
1-20 |
Flesh from the hands is summoned, ceasing feeling in the hands. |
21-40 |
Flesh from the legs is summoned, ceasing feeling in the legs and feet. |
41-60 |
One finger is summoned from the creature's non-dominant hand. Spellcasters must make a dexterity roll to perform somatic components, and other characters suffer from -1 to hit when using a weapon in that hand. |
61-80 |
One finger is summoned from the creature's dominant hand. Spellcasters must make a dexterity roll to perform somatic components, and other characters suffer from -1 to hit when using a weapon in that hand. |
81-90 |
One finger from either hand may be summoned. |
91-95 96-100 |
One eye is summoned, reducing rolls which require sight by -10%. One ear is summoned, reducing rolls which require hearing by -20%. |
Barkskin (Alteration) Level: 2Range: 1" Casting Time: 2 SegmentsDuration: 1 Round + 1 Round/Level Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: Except as noted above, this spell is nearly identical to the 2nd level Druid spell, Barkskin. The only major difference is that the holy symbol is required, as well as a shard of bark and a shard of bone.
Minor Organic Control (Necromantic) Level: 2Range: 1" Casting Time: 2 SegmentsDuration: Special Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: Organic Control spells are immensely powerful, allowing the Organ Master to temporarily assume control of a single part of a creature's body. With this spell, a single targeted creature must make a saving throw. If the save is failed, the Organ Master can perform one action using only a single hand, foot, or joint.
Summon Minor Organs (Necromantic) Level: 2Range: 3" Casting Time: 2 SegmentsDuration: Permanent Components: V,S,MArea Of Effect: One creature Saving Throw: Neg.
Description: This dark art is very similar to the 1st level Weakened Organ Summoning, with the same specifics on what organs may be summoned. The only major difference is that this spell's effect is permanent, and may only be undone by a Cure Serious Wounds spell, or by healing of greater effect. The material component of this spell is a tiny sample of blood tissue and humanoid bone.
Dice Result
Summoned Organ(s)
1-20
1 Finger from each hand is summoned. See effects under Summon Simple Organs.
21-40
2 toes from each foot are summoned, reducing Thieves' Move Silently rolls by -10%.
41-60
Clusters of antibodies are targeted and summoned, increasing the odds of contracting a disease by 50%. These will regenerate over time, gradually over the course of one month.
61-80
One ear is summoned, reducing rolls which require hearing by -20%
81-90
One eye is summoned, reducing rolls which require sight by -10%.
91-95
96-100
One kidney is summoned.
One kidney is summoned, along with antibody clusters.
Dice Result | Summoned Organ(s) |
1-20 | 1 Finger from each hand is summoned. See effects under Summon Simple Organs. |
21-40 | 2 toes from each foot are summoned, reducing Thieves' Move Silently rolls by -10%. |
41-60 | Clusters of antibodies are targeted and summoned, increasing the odds of contracting a disease by 50%. These will regenerate over time, gradually over the course of one month. |
61-80 | One ear is summoned, reducing rolls which require hearing by -20% |
81-90 | One eye is summoned, reducing rolls which require sight by -10%. |
91-95 96-100 | One kidney is summoned. One kidney is summoned, along with antibody clusters. |
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