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Infamous 1e Class Guide: Illusionists

  Introduction The Illusionist is the specialized subclass of the traditional Magic-User, with the major difference of that the class revolves entirely around illusions and deception. Perhaps one of the most mysterious, and challenging classes available to play. This is not due to the class itself being weak, as the drawback of the Illusionists is that your imagination is the only limitation on how effective and illusionist may be. Of course, the major benefit to this class is that the only limitation on your effectiveness is your imagination. The requirements for playing an Illusionist are a minimum intelligence of 15, and at least 16 dexterity. This is due to the complexity of illusion spells, the complexity of such magic requiring immense focus and skill to cast properly. Contrary to the deceptive nature of the class, Illusionists may be any alignment of the character's choosing. First Level: Phantasmal Force One glance at the Illusionist class should tell you one major thing, t...

Infamous Supplementary: Wisdom

  Wisdom rolls find their most common use in making instinct/gut rolls. At any time, a character may attempt to make a Wisdom roll to get a sense of his or her gut feelings, which could provide useful information. Exercise caution, as if you attempt a Wisdom roll, your character will always go with the result, regardless of how you roll. Here's an example of how a gut feeling roll would be made. The Cleric and his party are lost in the forest, and want to find a way out. The Cleric makes a gut roll, rolling excellently, and his natural instincts and faith lead him and his party out of the forest. This is of course, only if the rest of the party initially decided to follow the Cleric before  the Wisdom roll was made. Now let's say the instead of succeeding, the Cleric failed his wisdom roll. His gut might instead lead him into an unfavorable outcome, such as an encounter with a powerful monster, imminent death, or just getting the party even more lost than before. One of t...

Infamous Supplementary: Intelligence

  Intelligence is most likely the only one of the six ability scores in AD&D that is fully essential to a party's success. The most important feature of this stat, and likely what makes it the most essential one, is the fact that it is used in perception rolls. In other editions of the game, wisdom is used for this more often, as it doesn't seem to represent the same thing that it does in 1st edition. In this edition, intelligence represents the characters analytical ability, focus, and linguistic ability. It also determines the character's ability to observe things using senses, such as sight, hearing, feel, etc. For instance, if a character makes a perception roll, he or she will use analytics to observe his or her surroundings. This could pick up faint sounds, signifying an encounter, or perhaps noticing a sign of a secret door. Note that anything which would be picked up without observation through senses would be observed using a wisdom roll instead. Perception is ...